My method of teaching is to first get to know you and discuss what you wish to expand on in your knowledge and to see the type of creative work you have done so far. I’ll then proceed step by step to introducing to you all the lesson that works at your pace and that you feel comfortable with.
Before beginning I would double check that my student has understood the lesson. All my lessons are tailored to each individual needs and pace.
I have a degree in Computer Animation and Ive just stared to teach my knowledge and skills in the service of other people who would like to have a career in the film and game industry.
I would be teaching the student from basic to advance skills in the process of producing 3D Models, Texturing, Rigging, Animation and Skinning. I will also introducing other software’s like Vray and Zbrush.
Education & Qualifications
University of Swansea Metropolitan
BA (Hons) Computer Animation
First Year Module Included:
Creative Foundations – Project
This module presents student with a studio-relevant challenge in their first year of studying, providing real understanding of team collaboration throughout the creative process. It requires students to respond to creative project briefs as part of small team- imitating the professional setup found in industry.
Creative Foundation – Craft
This module is the chance for students to develop a hands-on understanding of different industry relevant styles of visual representation. There is a learning focus within three key areas: Communicating ideas and concepts in visual forms, the meaning behind an image in context and the way light behaves and interacts with surfaces.
Video Games Art
This module allows students to get to grip with fundamentals of developing assets for use in video games- boosting students from zero experience to a core foundation where artistic talents can be used to create video game content. Students are given intensive project which will test teach and improve their ability to use the latest 3D software and techniques, including: Modelling, texturing and lighting basic assets for a modern game engine.
This module reveals a modern understanding behind the Twelve Principles of Animation – providing students with an overview of theory and practice relating to the creation of animation in a wide range of digital media. Students get hand-on with the latest software and techniques surrounding animation principles, movement and cinematography.
Compositing for VFX
This module introduces the theory and role of Compositing in VFX production and where it sits within the overall creative industries. The content of the module provides students with the opportunity to realise the fundamentals of layering multiple image elements in an efficient workflow. The industry aligned projects give students a chance to learn compositing, colour correction, keying with latest software and techniques.
3D for VFX
This module provides student with a core understanding of the role of 3D in VFX production. Student will evaluate 3D tools, techniques and approaches used by the modern-day production of final rendered image.
Second Year Module Included:
Computer Animation – Pro
The aim of this module is to boost students understanding and technical know – how of character animations. Bringing a digital object or character to life is the fundamental purpose of computer animation. It challenges students to turn pixel into personality.
Computer Animation – Advance
This advance model in computer animation approaches the theory and practice in creating creature animation for the visual effects industry. As the scale and complexity of the demands for creature animation continues to expand. Students acquire the skills to create animal effects that are both engaging and realistic.
This module complements the industry studio project and gives the student a chance to delve into the craft that he/she have developed over the duration of their course, relating to the contemporary context of the theory and techniques surrounding their specialism. Tutors will aid students to propose what their specialism will be and industry professionals support students with critical feedback.
Industry Studio Project
This module prepares and challenges students to complete a studio project collaborative to the same standard as found in practicing studio environment. This is a chance for students to work together to showcase the pinnacle of their talents and techniques. Students are expected to direct their projects with a good project management and task allocation to create, acquire and select top material content. Students are also required to direct their ability to evaluate the outcome with a 20 minutes presentation to a panel of industry professionals.
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|at her home||at your home||By webcam|
|1 hour||Not available||£30||£30|
|5 hours||Not available||£380||£150|
|10 hours||Not available||£680||£300|