My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
Through step-by-step tuition and genuine production examples, I will introduce you to Autodesk Maya, including its capabilities, workflows, interface and the key 3D techniques you’ll need to become a 3D professional. You’ll learn real-world VFX production skills and will gain a comprehensive foundation in 3D modelling, texturing and lighting inside Autodesk Maya.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I am an extremely chill guy, how I work is short and simple. Do you wanna know how to build you're own PC? Do you wanna know how to edit images and create things using Photoshop? You tell me what you want to learn and I show you how it is done.
I gear all sessions to suit the individual's needs, if you need booster classes for GCSE's, A-level, portfolio building for university application or art's foundation then we focus on areas you need enhancing. If for example, you are learning Photoshop from scratch then it is a set workflow with own time assignments, if it's a particular area you wish to study I gear it up to that.
I am passionate about teaching and helping students achieve their academic goals. I obtained a bachelors degree in computer science and a masters` degree in Software Engineering from the University of Southampton with a distinction.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
Together we will make a game in which you will decide a lot yourself! You will learn by doing, and I will teach you theory about the topics that you want to learn more about, or that are relevant to the game we are making. You can always ask about more subjects so that I can also teach them.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I will base my classes on the fundamentals of each area for new people and advancing with each lesson, taking people who don't know much about 3d to a point where they can make something and leave people in a good place to be able to learn more technical details as well
I mainly base courses on the practice that will allow the fide and able to learn software more easily, it is always more motivating to see his work evolve during the sessions. this method is very effective for building your future library.
I approach teaching through the student's needs. Though evaluation of his or her current reach of skill, a focus of study and needs can be ascertained and worked upon. From my experience I can offer the real world needs with insight, and every area can be flexibilized to reach side interests and additional stuff.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
Start with the basics and find out the best learning method for the individual. People who are more focused Concept art do not need as much time in learning how all the technical parts to a project unless they require to do multiple roles within a company.
My teaching methodology is based upon the production requirements. I mostly develop my curriculum based upon the industry standard so that the students are production ready, able to cope with the way how production pipeline works and deal with tight deadline.
My teaching process is modelled after project based learning. Each lesson is reduced into a short hands-on exercises followed by a larger creative project. This approach ensures that each student 'learns by doing', learning problem solving and design skills and has been proven to work with past results in the HSC Multimedia subject.
As I spend year learningnew technologies I have came across many ways of teaching and trasnefring the knowledge, I demonstrate the whole process briefly to demonstrate all the steps and sub steps then I fill ap with deep explanation and .
I graduated in Digital Games, during my course I gave some classes for people with interest in this area, 3D Art in specific, from modeling to texturing and animation. I have experience with this subject and I always try to learn more in order to improve my classes and the content I pass to the students.
My method on teaching people at such a young age is quite the same, most of the time kids are generally very nervous and can break down to the intimidation of being in a room with strangers, I combat this in a few different ways.
I would like to know what you would like to learn, based on that we can plan lessons! I am a person with a lot of patience and I really enjoy helping people! My lessons are meant for everyone who wants to learn something from young to old.
I use a structured approach, starting of with the basics to get you up and running using industry standard 3D modeling packages such as 3ds Max, Maya & Zbrush. From there I delve deeper in to the theory of character design, anatomy and sculpture technique.
To be sure of your tutor's teaching and lesson quality when learning Game Art Design. We collect authentic testimonials of former students, reviewed & guaranteed by Superprof.
Perfect! James is a fantastic tutor. I have been learning 3D animation with him, I have a background in editing but this is the first time I have ever created any 3D effects. He has made it really simple and enjoyable to learn, the experience is very...
Perfect! Great tutoring with loads of advice for future studies followed by additional help by emails after tutorials. Can definitely recommend.
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