My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
Through step-by-step tuition and genuine production examples, I will introduce you to Autodesk Maya, including its capabilities, workflows, interface and the key 3D techniques you’ll need to become a 3D professional. You’ll learn real-world VFX production skills and will gain a comprehensive foundation in 3D modelling, texturing and lighting inside Autodesk Maya.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
I provide 1 hour sessions individually and in a group. I give a free lesson (trial) to see if the student is happy with my service before I start giving payed lessons. I may teach in the students own home or anywere he/she feels comfortable. I normally base my sessions at Grange Interlink, KalaSangham and Bradford City Library.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I am an extremely chill guy, how I work is short and simple. Do you wanna know how to build you're own PC? Do you wanna know how to edit images and create things using Photoshop? You tell me what you want to learn and I show you how it is done.
I always prefer One-to-One teaching and practising with remotely following up with students. I support students with tips and tricks that can make learning much faster. I am open to any students either who is beginner or moderate. I taught in different countries with different languages. I am very patient, and I am open to any questions during the course and one month after it ends.
I am passionate about teaching and assisting a motivated student in achieving their academic goals. I obtained a Bachelors degree in Quantity Surveying and construction management from Sheffield Hallam University. During my studies, I conducted personal training for colleagues and juniors alike I love passing my experience and knowledge in mathematics, programming, networking etc.
I base my teaching methodology on looking back at how I would have learnt quicker and more effectively, taking my past errors and inefficiency into high account. I feel this approach allows for lessons and subjects to be understood and done properly the first time around.
I believe that a student learns best while doing things for themselves. So I give guidance, and information with my personal knowledge. But I heavily encourage personal growth and discovery.
Like to have one of one with students so can help improve there abilities as a person and love to work with kids as have three of my own
I gear all sessions to suit the individual's needs, if you need booster classes for GCSE's, A-level, portfolio building for university application or art's foundation then we focus on areas you need enhancing. If for example, you are learning Photoshop from scratch then it is a set workflow with own time assignments, if it's a particular area you wish to study I gear it up to that.
I am passionate about teaching and helping students achieve their academic goals. I obtained a bachelors degree in computer science and a masters` degree in Software Engineering from the University of Southampton with a distinction.
I am a graduate of the University of the Valley of Mexico where I develop the animation career, I am currently studying architecture and offering personalized classes, I also teach English and I spent a season in Canada developing professionally, which helped me to have more experience
I use didactic techniques to fix knowledge. One is training, execution and skill development. Online classes can be recorded by the student in this way so you can watch it several times. In my classes the student learns techniques of the programs, and theoretical knowledge of Graphic Design, of graphic planning, graphic production and final art.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
My teaching method is very simple. I start with the basics taking you through each step of my workflow, depending on the type of model you want to create. Keep in mind that each model is different and we might need to adjust our workflow according to this.
Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
I approach the subject in a dedicated way, exploring the strengths and weaknesses of each student to provide closer teaching and greater chances of learning. I always use materials that are very visual and out of the ordinary, to encourage creativity and stimulate the student.
First I ask the student a couple general questions about the topic to see their level of knowledge about it so that I can build a useful workshop for the student, giving both feedback and guidance in a way that they can develop a critical mind too.
3D Art is an amazing but broad world. I approach my classes fully adapted to your background and what is that you want to learn and achieve. All while having the big picture constantly in mind. Some of the most common situations where I can be of help are; - If you want to be introduced to the world of 3D in a comprehensive manner.
My lessons will cover 3D modelling techniques and 3D visualization, from beginner to advance levels. Lessons will show examples of how to be time effective and accurate in the current relevant 3D industry. Will also show examples of styles and standards related to different fields.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
Together we will make a game in which you will decide a lot yourself! You will learn by doing, and I will teach you theory about the topics that you want to learn more about, or that are relevant to the game we are making. You can always ask about more subjects so that I can also teach them.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
My teaching method is 100% focused on you and your goals. If you have specific requirements we can hone your skills in that area. If you would like to cover the most critical areas of design and learn all the industry tips and tricks I am more than happy to share my knowledge.
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Perfect! James is a fantastic tutor. I have been learning 3D animation with him, I have a background in editing but this is the first time I have ever created any 3D effects. He has made it really simple and enjoyable to learn, the experience is very...
Perfect! Great tutoring with loads of advice for future studies followed by additional help by emails after tutorials. Can definitely recommend.
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